Kyle Qi Liu
Technical Prototyping | Technical Artist | Interactive Designer
I design and build interactive prototypes, technical tools, and digital experiences using both software and hardware.


Technical Prototyping & Fabrication π©
- π Electronics & Microcontrollers β Build interactive hardware using ESP32, Arduino, sensors, buttons, LEDs, and basic circuit systems.
- π§© Physical Prototyping β Design and test functional prototypes through 3D modeling, 3D printing, 3D scanning, and hands-on fabrication.
- π Practical Troubleshooting β Diagnose wiring, power, signal, and hardware issues in real-world installation and production environments.
- π On-Site Technical Setup β Support physical builds, equipment setup, LED wall installation, and production workflows with safety awareness.
- π‘ From Idea to Working System β Turn creative concepts into functional prototypes that combine hardware, software, and physical interaction.

Tool Development Experience π οΈ
- π Node & Code-Driven Development β Expertise in Blueprint, TouchDesigner, with Python/C++ for extended functionality and automation.
- π₯ Software Integration β Bridging tools across Unreal Engine, Maya, Blender, Touchdesigner, and more
- π€ Cross-Team Collaboration β Working with artists, developers, and production teams to solve technical challenges

Virtual Production Operation π₯
- π¬ On-Set Operation β Operate and monitor UE nDisplay and TouchDesigner systems during VP shoots.
- π§ Prelight Coordination β Collaborate with DP, camera and lighting teams to prelight and camera blocking.
- π¦ Scene Prep & Optimization β Work with the Virtual Art Department to prepare optimized 3D scenes ready for shoot.
- π§° Technical Support β Troubleshoot hardware/software issues and build custom tools to meet production needs.
- π€ Cross-Department Communication β Act as a technical bridge between departments to ensure smooth production flow.

Film & Motionπ¬
- π End-to-End 3D Pipeline β From asset creation to final output
- π‘ Lighting & Rendering β Pre-rendered and real-time workflows
- π VFX & Cinematics β Integration of FX, compositing, and post-production